Friday, August 28, 2009

IG Special Character Showcase




Alas, the day you all have been waiting for! (Ok at least a few of you... just one of you?)

I have been working on kitbashing my own versions of the Special Characters selectable in the Imperial Guard codex. So far, I have assembled 3 such characters of which I find to be almost essential if a Guard player is to consider including SC's:

First pictured is Guardsman Marbo. Who doesn't know of this guy? He's a one-man army. demo-charges, a sniper-pistol, and a poisoned blade just describe his wargear. In addition to his awesome kit, he has special infiltration rules that put him within danger-close range of enemy units. He can be used as a HQ-assassin, or wreck a vehicle's day with a demo-charge up the tailpipe. For this model, I went with a catachan and tried to make a decent-looking pass at his Ripper pistol. A few precise cuts and a scope was all I could work with. He's in the process of getting a paint job.

Second pictured is the infamous Ursakar Creed. He is the epitome of a battle-commander, able to give up to 4 orders out to a range of 24". You HAVE to take a vox with him in my opinion, to make sure you take advantage of his awesome ordering ability. Putting him in a chimera sounds like a wise choice, to give a few extra inches on those orders as well as to protect him from enemy fire. For this kitbash, I used standard cadian command pieces with a commander's Pig Iron helmet, and gave him 2 laspistols and a GS cloak. The fancy base also helps denote that he's a SC.

Last is the SC I am scrambling to get ready for the next tournament, which will be a cityfight tournament. Colonel Straken is a huge buff to the close-combat abilities of the Guard, giving the Furious Charge and Counter-Attack special rules to any unit within 12" of him. Additionally, his squad is fearless. He is also quite a capable fighter himself, with WS5, T4, and S6 in his profile. He is further augmented by his extensive bionics, allowing him to roll an additional D6 for armor penetration and all of his CC attacks ignore armor saves like a power weapon. I used a "choppy" CCS with him in the last game, and he successfully took on space marine squads. Terminators still beat the crap outta him and his squad, but its still a massive change from the usual "IG suck in CC" mentality. I can only imagine his potential when coupled with tailor-made platoons with commissar support... That would make them potentially almost as dangerous in CC as orks, but still able to put out ungodly amounts of lasgun fire before the assault takes place (he's still a commander and can give orders, don't forget). For him, I put him together out of tank commander bits with some leftover bits from the command squad... nothing fancy. A special base denotes his SC status, as usual.

I hope you enjoyed my showcase. I don't currently have plans for the other special characters as I feel that these are the only 3 (besides Pask) that I will be using in any frequency. I will update the blog with pictures of them painted as I get them done!

Until next time,
--FP135

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