Showing posts with label Sorcerer. Show all posts
Showing posts with label Sorcerer. Show all posts

Sunday, September 4, 2016

Pyromancy is Underrated


Teun here. Just played a game of 40k today against the lovely Swanky Tiger, but in a departure from the normal, she played a force of Dark Angels today. 1500 points, Dark Angels CAD vs Black Legion Warband.

In this warband, I took a sorcerer with 2 extra mastery levels, a spell familiar, and the Last Memory relic, giving him an effective mastery level of 4. I said "why the hell not" and rolled all my powers on Pyromancy, which although not the most powerful of the psychic discliplines, they are a hell of a lot of fun!

Due to the relic, he already had Sunburst. Rolling for 3 more powers, I generated Spontaneous Combustion, Inferno, and Fire Shield, in addition to having the Fire Breath Primaris power.

Using Fire Shield was interesting. On the side of the board my psyker was on, a unit of Ravenwing Bikers was attempting to shoot up the board edge. Being able to shut down that avenue of approach by making the terrain both difficult and dangerous was pretty awesome, as was blasting them with a multitude of cover-ignoring powers.

The finishing coup d'etat to the game was a timely double-tap of the enemy Interrogator Chaplain, wounding him first with Inferno and finishing him off with a Spontaneous Combustion focused witchfire.



 As usual, my helbrute (I have nicknamed "Punchy the Robot") made an impressive showing. Racking up multiple Terminator kills, Punchy single-handedly (ok, it was two hands) managed to crush a unit of terminators, a tactical squad, and the Company Master. He only sustained a minimal amount of damage thanks to Swanky whiffing her Powerfist rolls! The new errata increasing their attacks has made these units much more worth the points! I am tempted to start running the Helfist Murderpack... can you imagine 3 formations of those and nothing else? In a 1500 point force, that is a lot of Helbrute murdering. Though the forced-squadrons would be somewhat of a burden.


My Chosen were not quite as effective. Without any sort of wound-mitigation, these 300 point squads were definitely over-costed. The mish-mash of special weapons was not very effective in combat, either. I would have been better served with standard CSM squads, utilizing bolt pistols and CCWs. Many CSM veterans probably already knew that, however. 


My other helbrute babysat objectives most of the game. His Multi-melta shots were wildly ineffective, typically whiffing the wound roll. The one time he succeeded in hitting and wounding what he was shooting at (the chaplain in this case) the victim managed to pass his Invulnerable save. 


I took a CSM lord in Terminator armor, usually the model I use for Abbadon. In this case, however, I used him simply as a Lord with a Hand of Darkness and a combi-bolter. He didn't do much but objective baby-sit.


I won the game eventually. It was a simple Scouring mission, and I held 4 out of the 6 objectives, as well as secured Linebreaker, First Blood, and Slay the Warlord for a combined total of 15 VP. Swanky held 1 objective, worth 3 VP.

Thursday, February 7, 2013

Zaraphiston - Abaddon's Foremost Sorcerer

Found another picture I hadn't uploaded yet. Here is the DV Lord/sorcerer model, which I have chosen to represent Zaraphiston, Abaddon's adviser and diviner of things that may come to pass. I was bummed that sorcerers don't get access to the Divination powers, but with Biomancy it's hard to complain. Telepathy works to an extent flavor-wise, controlling enemies as you would expect an evil chaos sorcerer to do.

Tuesday, September 18, 2012

When to move on

Sometimes you start a project and it doesn't turn out how you expected. Sometimes it just takes too much time, or you feel like you aren't grasping the concepts.

This is the first time I truly felt defeated by a project.

I don't feel badly about it, it is an advanced technique. Source-lighting is not for the beginning painter. However, I feel that I must return to the basics before I will attempt to master this technique again.

Here is the result of my frustration:

A miniature I had spent a lot of time working on to enter into a contest.

Sometimes you have to chalk it up to a learning experience, and move on. I had spent 12 hours total painting this guy, and didn't have the heart to do it over.

So how long is too long? When do you chalk it up to a learning experience, and either re-do it or move on?

I don't feel like I wasted time, as I learned a lot about source lighting techniques. I do feel like this miniature will need work before it is complete, though.

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