Tuesday, October 3, 2017
Monday, November 14, 2016
ChowHammer 2016 - Carnage for Charity (Round 1 Report)
You also could use the tickets you earned to gain entry for some very unusual units! The Points Limit for the tournament was 2000 points, but with tickets, you could buy "slots" for a Superheavy unit, or even use 30k lists! I had considered using 30k Iron Hands but decided against it this time. I stuck with a familiar 40k Fist of Medusa formation, with a decent mix of Grav, Dreadnoughts, and tough Command Squads.
Tuesday, November 8, 2016
When Iron meets Traitors: 1850 Big Guns Never Tire
- Early on, not only did my Land Raider actually managed to explode a Maulerfiend, but my Slow-and-Purposeful unit of Heavy Bolters (thanks Captain in Cataphractii armor) managed to shoot an unit of bikers that hadn't gotten to move yet, causing them to flee off the table edge and netting me First Blood.
- I nailed my terminators in the deepstrike, getting them exactly where I wanted them to go. Before I could charge, however, a unit of CSM and a Warpsmith charged them, locking them in CC. My terminators, all armed with chainfists or powerfists, proceeded to whiff every to-hit roll they made for the next two turns, while the Warpsmith chopped them to bits. Only one member survived by fleeing the combat, only to be gunned down the next turn. The price of cowardice... This was probably the most costly point of the game, and very likely determined the outcome. Had that unit survived, it would have gone on to charge another Heavy Support Forgefiend and contested the 5th objective.
- A poor rhino was taken down to 1 HP and immobilized in the first turn by an angry maulerfiend, where it stayed for the entire game. It finally fixed itself during turn 5, and was immediately destroyed by an Obliterator :(
- A maulerfiend charged my Captain, getting him down to one wound. He failed his leadership and retreated from the combat, allowing him to get an It Will Not Die roll off. He then joined a Command Squad and proceeded to wipe a unit of Chaos Terminators off of an objective, crushing the last remaining two members with his Chainfist.
Wednesday, September 14, 2016
First Crack at Traitor's Hate: Black Crusade Warband
So Swanky Tiger and I broke out the power armor so I could give some of the formations from Traitor's Hate a play through.
I played a Black Crusade detachment with a Chaos Warband, a Veterans of the Legion (Khorne Beserkers), and a Lord of the Black Crusade (a Sorceror). All-in-all, it included Kharn as my warlord (who rolled the ability to re-roll boons), 20 CSM with Mark of Khorne, 10 Bezerkers, 8 Chosen, 2 Helbrutes, 5 Raptors with a mark of khorne, and 2 Sorcerers.
Swanky played a bog-standard Dark Angels CAD, with 20 Tactical Marines, 15 Terminators, 2 flyers, a company commander, and a chaplain.
Chaos reigned supreme. The new Black Crusade detachment actually wasn't too shabby... the extra Boon rolls turned my champions into close-combat beasts, which in turn made them succeed in their challenges much more.
By far though, the most useful new tidbit out of Traitor's Hate is the Ectomancy discipline. It is a carbon-copy of the Fulmination discipline, just with spikey power names and descriptions. The powers are pretty useful, and in my opinion, the most useful of them is Soul Swap. With that power and some highly mobile units, you can teleport some of your slower footsloggers into combat range. It's surprisingly easy to manifest too, with the higher ML of Chaos Sorcerers and psychic familiars.
In the future, I'd probably use a Daemon prince with wings to catapult units into combat range, or take a unit of bikes to use as a leapfrog unit. The Raptors do in a pinch though.
Bezerkers are still pretty awesome in combat. I haven't had a chance to try a Maelstrom of Gore, but I imagine it is pretty potent with the extra running distance and the Red Rain rules. If only we had an equivalent of a Sanguinary Priest to drop in for some Feel No Pain shenanigans...
Another tactic being thrown around the net is using a unit of terminators and Abbadon, coupled with a couple sorcerers with Ectomancy (for soul swap), zipping around and causing a ruckus. I may look into that as well.
Well until next time,
Teun
Sunday, September 4, 2016
Pyromancy is Underrated
Teun here. Just played a game of 40k today against the lovely Swanky Tiger, but in a departure from the normal, she played a force of Dark Angels today. 1500 points, Dark Angels CAD vs Black Legion Warband.
In this warband, I took a sorcerer with 2 extra mastery levels, a spell familiar, and the Last Memory relic, giving him an effective mastery level of 4. I said "why the hell not" and rolled all my powers on Pyromancy, which although not the most powerful of the psychic discliplines, they are a hell of a lot of fun!
Due to the relic, he already had Sunburst. Rolling for 3 more powers, I generated Spontaneous Combustion, Inferno, and Fire Shield, in addition to having the Fire Breath Primaris power.
Using Fire Shield was interesting. On the side of the board my psyker was on, a unit of Ravenwing Bikers was attempting to shoot up the board edge. Being able to shut down that avenue of approach by making the terrain both difficult and dangerous was pretty awesome, as was blasting them with a multitude of cover-ignoring powers.
The finishing coup d'etat to the game was a timely double-tap of the enemy Interrogator Chaplain, wounding him first with Inferno and finishing him off with a Spontaneous Combustion focused witchfire.
I took a CSM lord in Terminator armor, usually the model I use for Abbadon. In this case, however, I used him simply as a Lord with a Hand of Darkness and a combi-bolter. He didn't do much but objective baby-sit.
I won the game eventually. It was a simple Scouring mission, and I held 4 out of the 6 objectives, as well as secured Linebreaker, First Blood, and Slay the Warlord for a combined total of 15 VP. Swanky held 1 objective, worth 3 VP.
Thursday, August 25, 2016
2000 Points: Word Bearers / KDK vs Tyranids Photo Dump
The final score ended up being 19 to 2... I got some very fortunate D3 rolls on some of my better objectives.
Khorne cares not from whence the blood flows, only that it flows :)
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