Showing posts with label Photo dump. Show all posts
Showing posts with label Photo dump. Show all posts

Monday, November 14, 2016

ChowHammer 2016 - Carnage for Charity (Round 1 Report)

Part 1: The Feudal World

Intro:


The Carnage for Charity event is a great event held every year at my local game store. It's a fun and wacky day of gaming that directly benefits the local community by donating all proceeds to a local support shelter. We also round up tons of donations in clothes, food, and personal hygiene supplies. We also make it into somewhat of a pot-luck event, where everybody brings food! Thus, ChowHammer is a very popular event in these parts. Bonus internet points if you know which one is me!



Breaking previous records, we had a 22 player turnout this year. We raised $1148 for the MyHouse shelter, as well as a huge amount of clothes and food. For donating, players were awarded "tickets" based on an approximate value of their donations, which were used for fun in-game effects. You could use tickets on shenanigans such as rerolling dice, forcing an opponent to reroll dice, giving a unit FNP or an invulnerable save for the turn... etc.

You also could use the tickets you earned to gain entry for some very unusual units! The Points Limit for the tournament was 2000 points, but with tickets, you could buy "slots" for a Superheavy unit, or even use 30k lists! I had considered using 30k Iron Hands but decided against it this time. I stuck with a familiar 40k Fist of Medusa formation, with a decent mix of Grav, Dreadnoughts, and tough Command Squads.

PART 1: Iron Hands Fist of Medusa Vs. Ork CAD on the Feudal World

In round 1, I drew one of my old friends "from the good ole days." We have played many games together since I entered the game at the end of 4th edition, so it was a very laid back and fun game! He was playing Orks in a CAD, mostly mechanized in trucks, wagons, or riding bikes.



Mechanized Boyz with Heavy Armor, they used Trucks and Battlewagons to leap across the board. Using my superior ranged weaponry of the Lazorbacks and Dreadnoughts, I managed to explode a Battlewagon and wreck a truck, as well as break a unit of ork bikes, before they got too close. But it wasn't enough...

  

Didn't take long to get in my front lines!


On the other side of the board, my Command Squads made short work of a biker squad and a squad of nobz on foot, vaporizing them in a hail of plasma discharge.


The Contemptor put up a valiant fight, but fell to a band of Waaagh'ing Nobz with Powerklawz! The tactical squads were as grass before the scythe, however, falling in droves without inflicting much damage to the bloodthirsty horde.

Taking a battlewagon ram head on, the Drednought stood defiant!


Meanwhile, a wave of boys descended upon my centurions.


Grabbing the objective, my Dreadnought hunkered down for the remainder of the last turn. The boys turned their fury onto my Razorback, attempting to secure more VPs through unit kills. They succeeded in popping 2 out of my 3 razorbacks in the last turn, securing the win by a single VP! It was a fun and close game throughout.


Tuesday, November 8, 2016

When Iron meets Traitors: 1850 Big Guns Never Tire



As usual, I was pretty good at taking pictures of the game I had with a friend of mine, but only for the first couple turns. Big Guns Never Tire at 1850 points, final score was 10-13 in my opponent's favor. It was a close game throughout, however, and a lot of fun!

A few key turning points in the battle were:

  • Early on, not only did my Land Raider actually managed to explode a Maulerfiend, but my Slow-and-Purposeful unit of Heavy Bolters (thanks Captain in Cataphractii armor) managed to shoot an unit of bikers that hadn't gotten to move yet, causing them to flee off the table edge and netting me First Blood.
  • I nailed my terminators in the deepstrike, getting them exactly where I wanted them to go. Before I could charge, however, a unit of CSM and a Warpsmith charged them, locking them in CC. My terminators, all armed with chainfists or powerfists, proceeded to whiff every to-hit roll they made for the next two turns, while the Warpsmith chopped them to bits. Only one member survived by fleeing the combat, only to be gunned down the next turn. The price of cowardice... This was probably the most costly point of the game, and very likely determined the outcome. Had that unit survived, it would have gone on to charge another Heavy Support Forgefiend and contested the 5th objective.
  • A poor rhino was taken down to 1 HP and immobilized in the first turn by an angry maulerfiend, where it stayed for the entire game. It finally fixed itself during turn 5, and was immediately destroyed by an Obliterator :(
  • A maulerfiend charged my Captain, getting him down to one wound. He failed his leadership and retreated from the combat, allowing him to get an It Will Not Die roll off. He then joined a Command Squad and proceeded to wipe a unit of Chaos Terminators off of an objective, crushing the last remaining two members with his Chainfist.
Some other great moments are are probably there, but it's nearly 1AM and I am wiped out from painting all last night, so they have left my head. Looking forward to more games with this chap, as his Chaos lists are always hard-hitting and fun!










Wednesday, September 14, 2016

First Crack at Traitor's Hate: Black Crusade Warband



So Swanky Tiger and I broke out the power armor so I could give some of the formations from Traitor's Hate a play through.

I played a Black Crusade detachment with a Chaos Warband, a Veterans of the Legion (Khorne Beserkers), and a Lord of the Black Crusade (a Sorceror). All-in-all, it included Kharn as my warlord (who rolled the ability to re-roll boons), 20 CSM with Mark of Khorne, 10 Bezerkers, 8 Chosen, 2 Helbrutes, 5 Raptors with a mark of khorne, and 2 Sorcerers.

Swanky played a bog-standard Dark Angels CAD, with 20 Tactical Marines, 15 Terminators, 2 flyers, a company commander, and a chaplain.


Chaos reigned supreme. The new Black Crusade detachment actually wasn't too shabby... the extra Boon rolls turned my champions into close-combat beasts, which in turn made them succeed in their challenges much more.


By far though, the most useful new tidbit out of Traitor's Hate is the Ectomancy discipline. It is a carbon-copy of the Fulmination discipline, just with spikey power names and descriptions. The powers are pretty useful, and in my opinion, the most useful of them is Soul Swap. With that power and some highly mobile units, you can teleport some of your slower footsloggers into combat range. It's surprisingly easy to manifest too, with the higher ML of Chaos Sorcerers and psychic familiars.


In the future, I'd probably use a Daemon prince with wings to catapult units into combat range, or take a unit of bikes to use as a leapfrog unit. The Raptors do in a pinch though.


Bezerkers are still pretty awesome in combat. I haven't had a chance to try a Maelstrom of Gore, but I imagine it is pretty potent with the extra running distance and the Red Rain rules. If only we had an equivalent of a Sanguinary Priest to drop in for some Feel No Pain shenanigans...



Another tactic being thrown around the net is using a unit of terminators and Abbadon, coupled with a couple sorcerers with Ectomancy (for soul swap), zipping around and causing a ruckus. I may look into that as well.

Well until next time,
Teun

Sunday, September 4, 2016

Pyromancy is Underrated


Teun here. Just played a game of 40k today against the lovely Swanky Tiger, but in a departure from the normal, she played a force of Dark Angels today. 1500 points, Dark Angels CAD vs Black Legion Warband.

In this warband, I took a sorcerer with 2 extra mastery levels, a spell familiar, and the Last Memory relic, giving him an effective mastery level of 4. I said "why the hell not" and rolled all my powers on Pyromancy, which although not the most powerful of the psychic discliplines, they are a hell of a lot of fun!

Due to the relic, he already had Sunburst. Rolling for 3 more powers, I generated Spontaneous Combustion, Inferno, and Fire Shield, in addition to having the Fire Breath Primaris power.

Using Fire Shield was interesting. On the side of the board my psyker was on, a unit of Ravenwing Bikers was attempting to shoot up the board edge. Being able to shut down that avenue of approach by making the terrain both difficult and dangerous was pretty awesome, as was blasting them with a multitude of cover-ignoring powers.

The finishing coup d'etat to the game was a timely double-tap of the enemy Interrogator Chaplain, wounding him first with Inferno and finishing him off with a Spontaneous Combustion focused witchfire.



 As usual, my helbrute (I have nicknamed "Punchy the Robot") made an impressive showing. Racking up multiple Terminator kills, Punchy single-handedly (ok, it was two hands) managed to crush a unit of terminators, a tactical squad, and the Company Master. He only sustained a minimal amount of damage thanks to Swanky whiffing her Powerfist rolls! The new errata increasing their attacks has made these units much more worth the points! I am tempted to start running the Helfist Murderpack... can you imagine 3 formations of those and nothing else? In a 1500 point force, that is a lot of Helbrute murdering. Though the forced-squadrons would be somewhat of a burden.


My Chosen were not quite as effective. Without any sort of wound-mitigation, these 300 point squads were definitely over-costed. The mish-mash of special weapons was not very effective in combat, either. I would have been better served with standard CSM squads, utilizing bolt pistols and CCWs. Many CSM veterans probably already knew that, however. 


My other helbrute babysat objectives most of the game. His Multi-melta shots were wildly ineffective, typically whiffing the wound roll. The one time he succeeded in hitting and wounding what he was shooting at (the chaplain in this case) the victim managed to pass his Invulnerable save. 


I took a CSM lord in Terminator armor, usually the model I use for Abbadon. In this case, however, I used him simply as a Lord with a Hand of Darkness and a combi-bolter. He didn't do much but objective baby-sit.


I won the game eventually. It was a simple Scouring mission, and I held 4 out of the 6 objectives, as well as secured Linebreaker, First Blood, and Slay the Warlord for a combined total of 15 VP. Swanky held 1 objective, worth 3 VP.

Thursday, August 25, 2016

2000 Points: Word Bearers / KDK vs Tyranids Photo Dump


Swanky and I sat down to another game on the home table this week. Her Tyranid list, slightly revised, against my new concept army. I combined some Crimson Slaughter formations with a KDK CAD. I used the Dark Apostles to great affect, creating both a Zealous Cultist blob and a Feel No Pain CSM horde. They turned out to be pretty "beat-stick"... I pinned large creatures with the cultist blob, which due to the formation bonus, regenerated lost cultists each turn. I'd then charge in with other units (helbrutes or the Khorne-marked CSM) and get the kill. Swanky Tiger was not thrilled when my Heldrake vector-struck her flying Hive Tyrant to the ground in one mighty strike.... killing it outright.

We played Maelstrom objectives for a change... it was Swanky's first time at it. She made a valiant effort at her objectives, but my forces were really savage, viciously repulsing any of her attempts to take objectives or secure maelstrom assignments.

The final score ended up being 19 to 2... I got some very fortunate D3 rolls on some of my better objectives.

Khorne cares not from whence the blood flows, only that it flows :)




















DISCLAIMER

This web site is completely unofficial and in no way endorsed by Games Workshop Limited or Battlefront Miniatures.

Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon,

Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2016, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Games Workshop, the Games Workshop logo, Epic, Inquisitor, the Inquisitor logo, Inquisitor:Conspiracies, Battlefleet Gothic, the Battlefleet Gothic logo, Necromunda, the Necromunda Plate logo, the Necromuinda Stencil logo, Mordheim, the Mordheim logo, City of the Damned, Blood Bowl, the Blood Bowl logo, the Blood Bowl Spike device, Fanatic, the Fanatic logo, the Fanatic II logo, Warmaster and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, Warhammer 40,000 universe and the Warhammer World are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2016, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Flames of war are either (R), TM and/or (C) Battlefront Miniatures.


Unless mentioned otherwise, the contents of this site are (C) Matt Darnell, 2008-2017