Tuesday, July 25, 2017
Thursday, November 17, 2016
What's On My Table: 11/17/2016
Tuesday, November 15, 2016
ChowHammer 2016 - Carnage for Charity (Round 3 Report)
ChowHammer 2016 - Carnage for Charity (Round 2 Report)
For my second game of the day, I played yet another Ork player. This time, it was a mechanized Meganob list coupled with a particularly brutal Bomber detachment, including the super heavy bomber! It was quite an impressive model, with the contents of practically an entire bitz box dumped onto it.
I wasted a turn of shooting on it before I realized it was a pointless exercise. I was under the impression that knocking 3 points off a Superheavy gave you a VP, but in this tournament that ended up not being the case.
Monday, November 14, 2016
ChowHammer 2016 - Carnage for Charity (Round 1 Report)
You also could use the tickets you earned to gain entry for some very unusual units! The Points Limit for the tournament was 2000 points, but with tickets, you could buy "slots" for a Superheavy unit, or even use 30k lists! I had considered using 30k Iron Hands but decided against it this time. I stuck with a familiar 40k Fist of Medusa formation, with a decent mix of Grav, Dreadnoughts, and tough Command Squads.
Tuesday, November 8, 2016
When Iron meets Traitors: 1850 Big Guns Never Tire
- Early on, not only did my Land Raider actually managed to explode a Maulerfiend, but my Slow-and-Purposeful unit of Heavy Bolters (thanks Captain in Cataphractii armor) managed to shoot an unit of bikers that hadn't gotten to move yet, causing them to flee off the table edge and netting me First Blood.
- I nailed my terminators in the deepstrike, getting them exactly where I wanted them to go. Before I could charge, however, a unit of CSM and a Warpsmith charged them, locking them in CC. My terminators, all armed with chainfists or powerfists, proceeded to whiff every to-hit roll they made for the next two turns, while the Warpsmith chopped them to bits. Only one member survived by fleeing the combat, only to be gunned down the next turn. The price of cowardice... This was probably the most costly point of the game, and very likely determined the outcome. Had that unit survived, it would have gone on to charge another Heavy Support Forgefiend and contested the 5th objective.
- A poor rhino was taken down to 1 HP and immobilized in the first turn by an angry maulerfiend, where it stayed for the entire game. It finally fixed itself during turn 5, and was immediately destroyed by an Obliterator :(
- A maulerfiend charged my Captain, getting him down to one wound. He failed his leadership and retreated from the combat, allowing him to get an It Will Not Die roll off. He then joined a Command Squad and proceeded to wipe a unit of Chaos Terminators off of an objective, crushing the last remaining two members with his Chainfist.
Saturday, November 5, 2016
Keeping Up With The Tanks: Iron Hands Techmarine on Bike
So in order to keep up with tanks in an Armored Task Force, I decided I needed to make a more mechanized version of a Techmarine. I also dig the idea of a Conversion Beamer, blasting things from afar and staying in the backline with a mobile kiting unit, making the techmarine a dual-purpose unit.
So, here is the finished product, after much kitbashing and converting. I'm pretty happy with the result, and look forward to using it in the future.
Thursday, November 3, 2016
Hammer of the Gorgon
Kitbash Corner: Techmarine Bike with Conversion Beamer
Wednesday, November 2, 2016
First of the Gorgons
Tuesday, November 1, 2016
Escalation League Report: Nov. 1, 2016

GAME 1- Iron Hands vs Custodes/Assassin (Above)
GAME 2- Iron Hands vs Salamanders (Below)

Overall, I had a very good time rolling dice with some new opponents. Even when I was losing, I had fun. Thank you to my opponents tonight, I look forward to crossing swords again in the future!
Battlepoints earned for the Escalation Period: 7/8
Painting points earned for the Escalation Period: 3/4
Total Points for the Escalation Period:10/10
Total Points for the League: 10/10
Win/Draw/Loss Record: 1/0/1
Round 1... FIGHT!
Today is the first day of our local group's 40k Escalation League. Since my Prospero stuff is yet unpainted, and my league grants extra points for fielding painted units, I will be showing with my already-painted Iron Hands force. It is a pretty simple force, as you can see. It's hard to pack much into a 750 point list.
Hopefully some other people will show up with fully painted armies too. If so, I will be sure to snap some pictures!
Monday, October 31, 2016
Weekend update: Building a Legion (Part 2)
Now I have a pretty solid 30k force, that also can be used in 40k. I am pretty pleased with how my Iron Hands are progressing! Now I just have to paint it all.... -___-
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