Showing posts with label Lil General. Show all posts
Showing posts with label Lil General. Show all posts

Sunday, October 23, 2016

Our First Killteam Sunday


My first game of Killteam in 7th edition!

Today, the Iron 10th's finest, in a three-way battle! I had a grand time playing a game with my kids, who also had a blast.


The Princess of Roses, aka my daughter, played some of my old Dark Angels in today's engagement.


For her specialists, she chose her plasma gunner, her plasma cannoneer, and a beaky marine. She gave the plasma gunner a master-crafted plasmagun, and her cannoneer relentless. She gave the beaky marine dirty fighting, and poisoned his close combat weapons.


The Lil General, aka my son, played his Tau. He brought a squad of fire warriors, coupled with a small stealth suit squad.


He named all of his stealth suits as his specialists. He gave the two burst cannon toting Tau Feel no Pain and Eagle Eye USR's, where his fusion armed suit got Night Vision.


I played a regular tactical squad of Iron Hands, giving specialist titles to my heavy weapons and special weapons gunners, and making an additional marine the unit's pointman. I gave the heavy weapon gunner the Relentless USR, my plasmagunner got a master crafted plasmagun, and my pointman got the Scout USR.


The mission? Each faction was attempting to secure this planetary governor, who fled to his bomb shelter when the Tau made planetfall. The Tau wanted to "persuade" him to join the greater good, and thereby learn all the valuable information he had. The Dark Angels suspected him of bartering with Xenos scum and wanted to interrogate him. The Iron Hands claimed jurisdiction over the planet and logically assumed that the Governor was worth more to the Imperium of Man if he was alive, and thus pledged to extract him safely. The individual kill teams crept forward under the cover of night, just before dawn. As the first light began to crest the treetops, bolter fire and pulse rifle discharge rang out, shattering the forest's peaceful serenity...

At this point, the pictures get horribly out of order, so forgive me and enjoy browsing them. I will write a short summary of the action at the end...









































 The Dark Angels shouldered the brunt of the action. Being in between the two forces, they lashed out at the Tau fiercely in the opening round. The Tau hit back, blooding the nose of the Dark Angels. The Iron Hands took advantage of the confusion, taking potshots at both forces and stirring the pot.

Mostly a shooting game, the Dark Angels dominated by sniping both the leaders of the Tau and the Iron Hands. In addition to her First Blood, the Princess of Roses secured a heavy lead by taking 2 VP in leadership assassinations. Shrewdly, the Dark Angels sergeant hid behind a ruined wall.

The Lil General deployed his turret early in an effective firing lane, and went to work. He managed to eliminate a large portion of the Dark Angels threatening his position near the bunker, while only sustaining a few casualties. He proceeded to gun down any of my Iron Hands that approached.

My dice rolls were not lucky. The Iron Hands apparently did not feel it was necessary to train their Heavy weapons gunners, as my missile launcher missed every shot that he fired this game.

 Two of my guys circled wide, setting up the stage for the last turn. Two others went the other way, catching the Dark Angels plasmagunner out in the open and charging him. They fought for the remainder of the battle!

That battle was decidedly over when the Dark Angels sergeant found his nerve, slaying one of the marines in a charge. Since he killed the unit, he left combat and consequently dispatched my missile launcher marine with a well-placed plasma-pistol round.

In the last turn, The Lil General attempted to sweep forces approaching the bunker entrance, holding it for himself. He succeeded, murdering my scout that was attempting to contest it. The Princess of Roses attempted to contest it but couldn't make the run distance needed, and fired a rapid fire weapon with little effect, negating her ability to charge. My two tacticals that went wide attempted to do a heroic charge off the cliffside, but overwatch fire from the accurate Stealth suits (armed with the gear that gives them overwatch at BS2 and allows them to overwatch nearby units being charged) stopped them cold.

With that being the end of the game, the Tau held the door to the bunker against all comers.

However, due to victory points, the only real loser here was the Iron Hands. The Dark Angels and the Tau tied for first!




 Final Score:

The Lil General: 5 (3 Primary Objective VPs, 2 Broken Enemies)
The Princess of Roses:5 (0 Primary, First Blood, 2 Killteam Leader Assassinations, 2 Broken Enemies)
The Son of Medusa: 2 (2 Broken Enemies)

Tuesday, March 29, 2016

What's On My Table: 3/29/2016



After suffering a series of pretty humiliating defeats, my Black Legion have disappeared back into the Eye of Terror... for now. In other words, I tabled them for the time being, as they were just not fun to play for me anymore. In the mean time, I am working on my Dark Angels again. I finished up my Company Master with power sword effects, lightened up his cloak, and based him (finally!) So he is now a great example of my work if I apply myself.

I also worked on getting the scheme for Deathwing down. Still have some details to go, but for the most part this terminator is completed and looks great using the 3 foot rule! The bone color is very rich and I am very satisfied with it.


Also this week, the Little General and I played his very first game of 40k! I had gotten him a Tau "Get Started" set for his birthday, and spent all of spring break assembling it for him. (I wanted him to do it but he insisted that I do it since sharp objects were involved). Since he wasn't playing Khorne and no blood sacrifice was needed from him to consecrate his army, I caved and built them myself. When I finished, I got out my old board and we had a decent 750 point game (I had cobbled together a unit of pathfinders from old catachan bits mixed with tau fire warrior leftovers).


I only made him cry once, when I Doombolted his Crisis Suit Commander with my Sorcerer. It was a good lesson on taking losses graciously :P

He did end up winning in the end, 9 points to my 3. Sure, I may have not played as hard as I normally would have, for my first game, but it was still fun and we both enjoyed ourselves. So quality time with my son is a win in my book, no matter the result of the game.

Sunday, March 20, 2016

On My Table: 3/20/2016


So first on my table is a daemon that I have decided would be an adequate proxy for a Daemon Prince. Since he was absolutely nude, I decided he needed some form of armor... enough to be considered to have Warpforged Armor but little enough that I can run him without it too. I am not the best at using greenstuff (in this case ProCreate), so the straps are a little thick but I think I managed well enough for my lackluster sculpting skills.

I figured the best use of a Daemon Prince in my CSM army is to keep him cheap, and to use him for Malefic summoning without having to worry about perils on doubles. I did throw some form of mace in his hand in case I decide to use a Black Mace in his build.



The Lil General got to work on his own army. Although he didn't like the building part (he found removing mold lines too tedious) he really enjoyed being able to paint his first model, the Ethereal. I am coaching him the best I know how, and for an 8 year old his work is coming out fantastic! I will be throwing up pictures when he is further along.


Aside from that, we are just taking some time off of games this week while I get some things sorted in my personal life. Now with that out of the way, I'll be back down at MJ's soon to try and get the hang of my new summoning CSM list...

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