For her specialists, she chose her plasma gunner, her plasma cannoneer, and a beaky marine. She gave the plasma gunner a master-crafted plasmagun, and her cannoneer relentless. She gave the beaky marine dirty fighting, and poisoned his close combat weapons.
I played a regular tactical squad of Iron Hands, giving specialist titles to my heavy weapons and special weapons gunners, and making an additional marine the unit's pointman. I gave the heavy weapon gunner the Relentless USR, my plasmagunner got a master crafted plasmagun, and my pointman got the Scout USR.
The Dark Angels shouldered the brunt of the action. Being in between the two forces, they lashed out at the Tau fiercely in the opening round. The Tau hit back, blooding the nose of the Dark Angels. The Iron Hands took advantage of the confusion, taking potshots at both forces and stirring the pot.
Mostly a shooting game, the Dark Angels dominated by sniping both the leaders of the Tau and the Iron Hands. In addition to her First Blood, the Princess of Roses secured a heavy lead by taking 2 VP in leadership assassinations. Shrewdly, the Dark Angels sergeant hid behind a ruined wall.
The Lil General deployed his turret early in an effective firing lane, and went to work. He managed to eliminate a large portion of the Dark Angels threatening his position near the bunker, while only sustaining a few casualties. He proceeded to gun down any of my Iron Hands that approached.
My dice rolls were not lucky. The Iron Hands apparently did not feel it was necessary to train their Heavy weapons gunners, as my missile launcher missed every shot that he fired this game.
Two of my guys circled wide, setting up the stage for the last turn. Two others went the other way, catching the Dark Angels plasmagunner out in the open and charging him. They fought for the remainder of the battle!
That battle was decidedly over when the Dark Angels sergeant found his nerve, slaying one of the marines in a charge. Since he killed the unit, he left combat and consequently dispatched my missile launcher marine with a well-placed plasma-pistol round.
In the last turn, The Lil General attempted to sweep forces approaching the bunker entrance, holding it for himself. He succeeded, murdering my scout that was attempting to contest it. The Princess of Roses attempted to contest it but couldn't make the run distance needed, and fired a rapid fire weapon with little effect, negating her ability to charge. My two tacticals that went wide attempted to do a heroic charge off the cliffside, but overwatch fire from the accurate Stealth suits (armed with the gear that gives them overwatch at BS2 and allows them to overwatch nearby units being charged) stopped them cold.
With that being the end of the game, the Tau held the door to the bunker against all comers.
However, due to victory points, the only real loser here was the Iron Hands. The Dark Angels and the Tau tied for first!
Final Score:
The Lil General: 5 (3 Primary Objective VPs, 2 Broken Enemies)
The Princess of Roses:5 (0 Primary, First Blood, 2 Killteam Leader Assassinations, 2 Broken Enemies)
The Son of Medusa: 2 (2 Broken Enemies)
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