Followers of Papa Nurgle have been around for a while, but how are we faring against the ever-rising trend of Mechanization in 5th?
To be clear: I am new to CSM, especially Nurgle. However, I have trouble finding any relevant tactics on the Internet outside of Kirby's blog: "3++ is the New Black", and I don't know when that was written or how relevant it is to the times. On the other hand, I have played a few games with them recently, so I would like to discuss some of my recent observations on CSM and Nurgle-followers in particular.
Here is a list of what I currently run (until I can get more models anyway):
1 Daemon Prince with Lash
1 Sorceror with wings, plasma pistol, Mark of Nurgle, personal icon and Warptime
3 Chaos Terminators plus 1 Champion, Icon of Nurgle, 3 powerfists, 1 Reaper Autocannon
3 Chaos Terminators, Icon of Nurgle, 3 powerfists, 1 Reaper Autocannon
4 Plague Marines plus one Champion, 2 Meltaguns, powerfist, plasma pistol, personal icon
4 Plague Marines plus one Champion, 2 Meltaguns, powerfist, plasma pistol, personal icon
10 Summoned Lesser Daemons
10 Summoned Lesser Daemons
1 Summoned Greater Daemon
Now, I didnt intend this post to be about my list. I am well aware that it is a sub-optimal list, and I'm ok with that. I would, however, like to discuss some of the benefits and uses to some of the units in my list.
Daemon Princes-
I have found that the Lash Prince has long been lauded as the best HQ choice in the CSM codex. I have seen the benefit of Lash of Submission, though now I find it's use limited in the current trend of mechanized forces. Though limited more so now than in the early days of 5th, that does not mean useless! There are common situations that Lash comes in handy for still; such as IG bubblewrap situations. Being able to pull a squad away to leave a Leman Russ vulnerable can be a great use of Lash. Really though, I think the best use for Princes is to use them as vehicle killers and general bullet soaks. Lash really is the best choice if you decide to mark a DP, as the cost is quite low and it gives you some versatility.
Sorcerers-
Sorcerers are a matter of taste. Most people prefer to go the route of Daemon Princes as their HQs to reap the benefits of a Monstrous Creature at an affordable cost. I chose to put a Sorcerer in for a couple reasons: A) I had Built a model for it from bits already B) Mobility is something Nurgle CSM struggle with without rhinos C) I needed a redundant personal Icon to summon daemons with, in case my Plague Marines died. With his wings, I could fly further up the table and drop a squad of lesser daemons into an assault. I gave mine a mark of Nurgle for the added toughness, and a plasma pistol for some light anti-vehicular punch. Warptime can help against squads in close combat, scoring more wounds in the hopes of inflicting a failed morale check. Again, this is not for everyone. In our current meta-trend of more and more vehicles, you are well advised to stick with the Daemon Prince as your 2nd HQ option.
Chaos Terminators-
These elite choice troops are likely to be one of the most valuable transport-popping squads in the codex. Though they cannot go toe-to-toe with imperial Terminators in assault, chaos have cheap and easy access to the reliable Reaver autocannon. The Heavy 2, twin-linked strength 7 shots can reach vehicles up to 36" away, which is pretty darn good for popping light transports. Add a mark of Nurgle to the unit, and these beasts become much more resistant to small arms. Here's a tip: do not deep strike these types of units unless you have a really good reason to. You want these guys at medium range, picking apart transports, MCs, and other targets of opportunity. Outfitting them for CC is costly, and should be avoided if you have better options.
I will continue my dissemination in part 2.
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