Now I have a pretty solid 30k force, that also can be used in 40k. I am pretty pleased with how my Iron Hands are progressing! Now I just have to paint it all.... -___-
Monday, October 31, 2016
Weekend update: Building a Legion (Part 2)
Now I have a pretty solid 30k force, that also can be used in 40k. I am pretty pleased with how my Iron Hands are progressing! Now I just have to paint it all.... -___-
Saturday, October 29, 2016
Weekend update: Building a Legion
Today went slower than I hoped... these new kits are pretty complicated! More pieces meant more drying/curing time, so today I got done the 2 characters, the Custodes, 10 Legionnaires, and 5 "Gorgon" Terminators. Tomorrow I hope to finish putting the set together. I still have 20 Legionnaires, and some Sisters. Should be fun!
Prospero Preorder Swag
Well I know how I am spending my weekend. See you on the other side!
Friday, October 28, 2016
A Break from the Normal
Thursday, October 27, 2016
Taking my Iron Hands to an Escalation League
Wednesday, October 26, 2016
Teun Tries Terrain: -Easy- Zone Mortalis Board - Caverns (Part 2)
Teun Tries Terrain: Easy FREAKING HARD Zone Mortalis Board - Caverns (Part 2)
I didn't take pictures after this point, but I hotglued pieces that I carved out onto the top of the board's remaining walls, to bulk them up higher. The plan is to use paper mache and plaster to texture the walls after, but I need to make a trip to the store first before I can do that.
I'm tired. I'm going to sleep now, nighty-night!
Tuesday, October 25, 2016
Teun Tries Terrain: Easy Zone Mortalis Board - Caverns (Part 1)
A local guy is trying to get a 30k ZM league going, to get more people hooked on 30k. It got me thinking about how I never got around to making the board I wanted.
Unable to sleep last night for unrelated reasons, I started brainstorming. Papercraft bulkheads and walls? Doable, but kind of cheap for my tastes. Plaster mold kits? That would work, but it also could get super heavy and expensive, not to mention taking a really long time.
So I started thinking about alternative ways to make a board. The description of ZM battles mentioned caves, tunnels, etc. That sounded easy... It is harder to mess up an organic shape!
I drew up some quick plans and hit the sack, being 2 or 3 in the morning.
Today I went to the hardware store and bought a sheet of 2 inch thick "rigid foam insulation" board, 2 feet by 8 feet long.
I had to cut it in half to fit it in the truck, which turned out to work perfectly. I had brought a tape measure and a pencil with me, so I bought a utility knife with the board and cut it in half as evenly as I could by scouring both sides as deeply as I could with the knife before breaking it off.
When I got home, by far the hardest part so far was to recreate the plans I had drawn:
Drawing the outlines in marker, I found it hard to erase mistakes and get it right. So I had to go back over it with brown craft paint to be more sure of the areas I had marked out:
Monday, October 24, 2016
Sunday, October 23, 2016
Our First Killteam Sunday
For her specialists, she chose her plasma gunner, her plasma cannoneer, and a beaky marine. She gave the plasma gunner a master-crafted plasmagun, and her cannoneer relentless. She gave the beaky marine dirty fighting, and poisoned his close combat weapons.
I played a regular tactical squad of Iron Hands, giving specialist titles to my heavy weapons and special weapons gunners, and making an additional marine the unit's pointman. I gave the heavy weapon gunner the Relentless USR, my plasmagunner got a master crafted plasmagun, and my pointman got the Scout USR.
The Dark Angels shouldered the brunt of the action. Being in between the two forces, they lashed out at the Tau fiercely in the opening round. The Tau hit back, blooding the nose of the Dark Angels. The Iron Hands took advantage of the confusion, taking potshots at both forces and stirring the pot.
Mostly a shooting game, the Dark Angels dominated by sniping both the leaders of the Tau and the Iron Hands. In addition to her First Blood, the Princess of Roses secured a heavy lead by taking 2 VP in leadership assassinations. Shrewdly, the Dark Angels sergeant hid behind a ruined wall.
The Lil General deployed his turret early in an effective firing lane, and went to work. He managed to eliminate a large portion of the Dark Angels threatening his position near the bunker, while only sustaining a few casualties. He proceeded to gun down any of my Iron Hands that approached.
My dice rolls were not lucky. The Iron Hands apparently did not feel it was necessary to train their Heavy weapons gunners, as my missile launcher missed every shot that he fired this game.
Two of my guys circled wide, setting up the stage for the last turn. Two others went the other way, catching the Dark Angels plasmagunner out in the open and charging him. They fought for the remainder of the battle!
That battle was decidedly over when the Dark Angels sergeant found his nerve, slaying one of the marines in a charge. Since he killed the unit, he left combat and consequently dispatched my missile launcher marine with a well-placed plasma-pistol round.
In the last turn, The Lil General attempted to sweep forces approaching the bunker entrance, holding it for himself. He succeeded, murdering my scout that was attempting to contest it. The Princess of Roses attempted to contest it but couldn't make the run distance needed, and fired a rapid fire weapon with little effect, negating her ability to charge. My two tacticals that went wide attempted to do a heroic charge off the cliffside, but overwatch fire from the accurate Stealth suits (armed with the gear that gives them overwatch at BS2 and allows them to overwatch nearby units being charged) stopped them cold.
With that being the end of the game, the Tau held the door to the bunker against all comers.
However, due to victory points, the only real loser here was the Iron Hands. The Dark Angels and the Tau tied for first!
Final Score:
The Lil General: 5 (3 Primary Objective VPs, 2 Broken Enemies)
The Princess of Roses:5 (0 Primary, First Blood, 2 Killteam Leader Assassinations, 2 Broken Enemies)
The Son of Medusa: 2 (2 Broken Enemies)
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