Friday, December 4, 2009

Rising from the ashes, and a campaign map



Hello folks, by now you can pretty much see that I am back up and running. Due to some issues at work and home, I am now back to being Mr. Mom to the kids while the wife goes to work to earn the bacon. You know what that means... I might actually get something accomplished for once!

I did develop a prototype of campaign today, based off of a map. Here is the map I used:



Using pushpins, I used certain colors of pins to denote corresponding force sizes. I went with forces sized at 500, 750, 1000, and 1500 points. Each player then gets an agreed-upon amount of pins of those colors. My wife helped me playtest, and we used two pins of 500 points and two of 750. We agreed that if two pins of the same color occupy the same square on the map, then they could combine into a larger force. I.e., the two 500 pins could combine into a 1000 point or the two 750 pins could combine to a 1500 point force. To denote who had what pins, I colored all my pins with a permanent marker so we could tell the difference.

Much like a standard 40k game, each side got a long "table edge". To see who deployed first, we rolled off a standard 6-sided die. Whoever gets the highest result gets to choose who deploys first. We then took turns deploying the individual pins in one of the squares along our edge.

Once all the pins were deployed, the person who was first to deploy takes the first turn moving all his/her pins. A pin can move one square in any direction per player turn. A pin can occupy the same square as a friendly pin only if both pins are the same color (aka the same force size). If this happens, the two pins MAY combine into a pin of the appropriate force size.

To attack an enemy force, simply move a pin so that it occupies the same square as a hostile pin. At that point, campaign play stops and a regular game of 40k is fought to determine the winner of the battle. Use any of the standard 40k game-types to play the game. It adds a little character to play terrain that is similar to what is on the square of the map where the battle is taking place!

The loser of the game removes his/her pin from the map. The victor now claims the square. Play continues until only one player's pins remain.



This is obviously a very simple way to run a campaign. I am currently testing some things to improve the campaign, but I thought I would share the basics that I have so far.

Well, that's it for now! Until next time,
--FP135

2 comments:

  1. An interesting idea - thanks for sharing!

    Have you seen the Going On Campaign resources page? It's...

    http://goingoncampaign.blogspot.com/

    I'll recommend this post to Corbane, too.

    - Drax

    ReplyDelete
  2. Since you mention it, that is where I got the inspiration to make a campaign map! I planned on submitting it to Corbane once I have a more finalized version.

    ReplyDelete

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