Monday, March 30, 2009

A force to be reckoned with...


With the completion of the Devastator squad, the day of the competition was upon me. I was able to pick up another AoBR Tactical squad from ebay, but unfortunately I was unable to paint them more than a precursory undercoat before the event. Luckily, the competition was battle-points only, so I was not penalized. It was February 21st, 2009, and I was ready!

This was my force list, forced to be point heavy by my lack of models:

HQ
Chapter Master: 190 PV
Articifer Armor, Relic Blade, Boltgun, Hellfire rounds, Digital Weapons

TROOPS
Tactical Squad 1: 210 PV
10 SM, Melta, Missile Launcher, Plasma Pistol, Chainsword, Meltabombs, Tele Homer

Tactical Squad 2: 205 PV
10 SM, Flamer, Missile Launcher, Plasma Pistol, Chainsword, Meltabombs, Tele Homer

Tactical Squad 3: 190 PV
10 SM, Flamer, Missile Launcher, Chainsword, Meltabombs, Tele Homer

ELITE
Std. Terminator Squad: 200 PV

Venerable Dreadnought: 180 PV
Extra Armor

HEAVY SUPPORT
Devestator Squad: 255 PV
2 Lascannon, 2 Plasma Cannon, Powerfist, Plasma Pistol, Meltabombs

TRANSPORT
Rhino: 70 PV
Extra Armor, Storm Bolter, Hunter/Killer Missile

2 comments:

  1. Always great to see another Blood Angels player. Nice army! Reminds me that I need to post my army list on my blog.

    ReplyDelete
  2. A nice list, but there are some weak points in it. If you drop the Plasma Pistols, the captain's Wargear, and take a regular dread, you can take a whole other squad, maybe a command squad for your captain... Also, why do you have a powerfist in a Devestator squad? aren't they supposed to be shooting? you have more than 250 fluff points in the list:

    HQ
    Chapter Master: 115 PV
    Power Weapon

    TROOPS
    Tactical Squad 1: 180 PV
    10 SM, Melta, Missile Launcher, Chainsword, Melta bombs

    Tactical Squad 2: 175 PV
    10 SM, Flamer, Missile Launcher, Chainsword, Meltabombs,

    Tactical Squad 3: 175 PV
    10 SM, Flamer, Missile Launcher, Chainsword, Meltabombs,

    ELITE
    Std. Terminator Squad: 200 PV

    Dreadnought: 105 PV


    HEAVY SUPPORT
    Devestator Squad: 205 PV
    2 Lascannon, 2 Plasma Cannon,

    TRANSPORT
    Rhino: 35 PV
    Extra Armor

    =1190, and then add in some more squads. Your army will play roughly the same, without any problems. The dread will die more easily, and if the captain is on his own, he is dead anyway.... Your termies are fine without homers, you only need them for Vanguard. There is no point putting close range stuff in a dev squad, and the rhino should not cost 70 points. Instead get a razorback....

    If you have any questions, email me at aklebnik@gmail.com

    ReplyDelete