We took the suggestion of the Dark Vengeance quickstart guide, and used the contents of the box set with added-in units of equivalent value. Dark Angels took a combat squad with a plasmagun and added a meltagun and meltabombs to the bike squad, whereas Chaos took a Bastion fortification with a Lascannon upgrade.
|Dark Angels Deployment|
|Before the battle|
Below are some shots of the objectives and their locations:
The objective closest to my Plasma-cannon tactical squad was pretty high value, so I decided it would be best to camp that squad on the objective for the duration of the game.
|Wishing for a tent, because they're camping!|
|"It's not a punch bowl. Don't drink it."|
During Chaos' first turn, we came to the realization that the battlements were too far away for the cultists to claim that objective. Therefore, the cultists had to abandon the battlements. They opted for running down the stairs inside, rather than risking death by leaping over the sides.
Rushing forward en masse, I thought my Deathwatch squad would be doomed as the chaos assault units rushed forward.
With the night fighting rules ending, I was hoping to get in some reserves. None arrived this turn, however, so I had to make do with what I had. I moved my squads around, charging my middle-most tactical squad towards the high-value objective in the center (the 4 VP objective). The Chosen were dangerously close to the chemical plant though, so I decided to take advantage of the new Rapid Fire rules and get some long-range shots off with my Deathwatch-style tactical squad.
I moved them up to the fence, sighted in... and watched my plasmagunner promptly explode. Melting into a puddle of ceramite goo seemed to inspire his squadmates, strangely, who killed Draznicht and one of his chosen with their bolters. Seeing their fellow chosen slain imbued the survivors with rage as they rolled an "Insane Heroism" result for their leadership test.
My Plasma Cannon didn't explode, thankfully, as he loosed a template off at the Hellbrute. Due to the new blast rules, I found the plasma cannon to easily hit the Hellbrute at it's full strength. Poor rolling negated this luck, however, so I failed to damage it. The other combat squad was out of range of grenades, so I had to rely on the unit's plasmagun to shoot at the Hellbrute, but that too failed to inflict damage. That ended my turn.
During the chaos turn, the Hellbrute charged onto the 4 VP objective to deny it from me. The cultists were able to exit the building, and the Lord embarked into it to man the guns. The chosen break off from the Chemical plant and go to add their strength to the fight for the 4 VP objective.
In the shooting phase, the Hellbrute whiffs on his Multi-melta shot. Perhaps he was just so very angry that he forgot to point it at somebody. The Lord has more luck in the tower, killing a marine caught in the open with the Bastion's Heavy Bolter. Still outside of any type of assault range, Chaos ended the 2nd turn at that point.
Both my reserve rolls were lucky, and both my Deathwing and Ravenwing arrived. My deepstrike scattered, stopping just short of the ledge, luckily for me. Not a bad position!
|Here to save the day!|
The Ravenwing rolled lucky on the table edge for their Outflank, getting the edge to my left. I didn't hesitate in charging them across the open ground at the Hellbrute.
|Men on a mission|
The Hellbrute took an ungodly amount of fire, soaking up 1 melta shot, 2 rapid fire plasma shots, and 2 plasma pistol shots without sustaining any damage. Even the plasma cannon fails to penetrate. Meanwhile, the Terminators take advantage of their position and rain death upon the hapless Cultist sect below. The cultists grabbed some dirt by going to ground, but it did not save them from taking horrific casualties. In all, 7 of them were turned to bloody grease stains. The survivors boldly stood their ground, though, and refused to run.
When the assault turn came about, I was thoroughly sick of the Hellbrute denying my squads from their objective. So I charged it with my bikes, and planted a Meltabomb charge on it with my sergeant. Watching it explode with a result of 7 on the Vehicle Damage Table was -so- worth it. This also netted me the First Blood victory point.
|(Deebo Voice) "IT'S MY BIKE, PUNK!"|
I make minor movements and launch into my firing. A torrent of bolter rounds eliminates the chosen with Lightning claws. I try using Crush again with my librarian, but it fails to hit. A separate combat squad unleashes its wrath upon the chosen, taking down the traitor with a power axe. The Deathwing Terminators on the clifftop continue their punishment of the Cultists, killing off the squad. A long-range plasma cannon shot lands right in the middle of the second cultist squad, killing 4. After sustaining such losses, the cultists decide that discretion might be the better part of valor, and make a tactical advance to the rear. The crazed lone chosen that remains passes his leadership, ready to fight on, but with no scoring troops left on the table (and few units that could contest) Chaos decides to concede the game.
|"I don't know why you come down here messing with these people!"|