Sunday, December 13, 2009

Yup, caught the Apocalypse fever...

...and no, I don't mean Fallout-style.

I've started building super-heavies to add to my forces for Apoc. I was walking through a department store the other day, and my son pointed at a toy collection that was at his eye-level. I looked at the age recommendation on the box before seeing anything else, and noticed that it was well above his age (when they are this little you should be careful with what you let them play with). I then saw what it was... a full military playset, complete with helicopter, tank, humvee, and a couple action figures with weapons, all for 15 bucks. I let him get it, with the agreement that Daddy would get all the toys with pieces that he could choke on (he's only two, so that part was not difficult). He got the action figures, the humvee, and the gatehouse, everything else went into my loft. (Insert evil cackle.)

Yes, I am as big a kid as my son is, but the conversion ideas were already in my head. Today I turned the helicopter into a Valkyrie, and the tank is a Superheavy tank now, thanks to the careful addition of some weapon bits from my bitzbox.

Here are the results of the tank conversion (forgive the crummy pictures, I was late for a Christmas party when I took them):


Please note the armament: A main cannon (vanquisher or battlecannon, I can't decide), a co-axial autocannon, a hull-mounted plasma cannon, and a missile launcher.



This is the rear access point I made for the vehicle. I wanted the vehicle to be able to transport the CCS if need be, so I left the rear platform intact to give it additional deployment space when the models disembark.

I used the VDR rules (from WD's Chapter Approved 2004) to create a vehicle that is comparable in cost to that of a Baneblade. Its stats look something like this:
BS-3, AV F-14 S-14 R-12, Structure Points-3, Transport Capacity-10.

It has a lot of blast templates, which will be useful in throwing down against any horde armies. It also has a lot of low AP, good against MEQ. Lastly, I am thinking of making the main cannon a Vanquisher-type, so that it has a decent anti-vehicular weapon to use against other super-heavies. Alternatively, I could make it a Destroyer weapon, but that would significantly increase the tanks cost.

I need your help! What should I do for the main cannon of this tank?

1 comment:

  1. Go with the basic Baneblade Cannon. Vanquisher is excellent anti tank, but it's very... well, hit or miss. You miss, nothing gets hit. It's also very limited use against anything that isn't a tank.

    If you use the basic Baneblade Cannon it's a hell of a large template for dealing with hordes, it's a MEQ killer, and as it's Str 9 it can penetrate anything, even a landraider. It's ordnance, so you roll 2D6 and pick the highest. Plus at least with it being a template if you "miss" you're still likely to hurt something... especially in the target rich environment I've seen apocalypse games provide.

    ReplyDelete

DISCLAIMER

This web site is completely unofficial and in no way endorsed by Games Workshop Limited or Battlefront Miniatures.

Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon,

Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2016, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Games Workshop, the Games Workshop logo, Epic, Inquisitor, the Inquisitor logo, Inquisitor:Conspiracies, Battlefleet Gothic, the Battlefleet Gothic logo, Necromunda, the Necromunda Plate logo, the Necromuinda Stencil logo, Mordheim, the Mordheim logo, City of the Damned, Blood Bowl, the Blood Bowl logo, the Blood Bowl Spike device, Fanatic, the Fanatic logo, the Fanatic II logo, Warmaster and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, Warhammer 40,000 universe and the Warhammer World are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2016, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Flames of war are either (R), TM and/or (C) Battlefront Miniatures.


Unless mentioned otherwise, the contents of this site are (C) Matt Darnell, 2008-2017