For the first time in recent memory, I finally remembered to take consistent pictures throughout a game. This was a 750 point pickup game against my baby's momma while our son took a nap. Essentially a Gamma-level game, but played on an extremely terrain-dense 4x4 board. We could have played a Omega level, if we had an extra two feet to add to the table.
The lists looked like this:
Company Command Squad with Straken, Medipack, 2 Flamers, and a Vox
Veteran Squad with 3 Meltaguns, Chimera (with dozerblade, heavy flamer, and pintile stubber).
Veteran Squad with 3 Grenade Launchers, Chimera (with dozerblade, pintile stubber)
Leman Russ Battle Tank with Lascannon, Heavy bolter sponsons, pintile stubber, and dozerblade
Chaplain in Terminator Armor
Tactical Squad with meltagun, missile launcher, in Rhino.
Tactical Squad with flamer, missile launcher, in Rhino.
We picked our deployment zones and stratagems. She picked Booby Traps and a Medicae facility (the center building). I then picked Combat Engineers and Demolitions.
Here's the board, pre-deployment:
She picked the corner with the large industrial tower, and I got the opposite quarter that included the Astartes Shrine. We had rolled a "5" on the mission type, so we both nominated our single objective buildings. She chose the industrial tower, I picked the shrine. They were the most obvious choices available to us. By now I already had a pretty good idea of my game strategy.
This is what it looked like after we deployed:
She rolled highest for deciding the first turn, but she passed it to me. First things first, I disembarked my grenade-vets at the base of the shrine. My Melta-vet's chimera sped down a alley way, and my Leman Russ situated itself at the corner of the shrine, preparing for my plan to execute. Straken and his command squad moved through the ruins, heading towards the Temple of Skulls.
For her turn, the SM disembarked a squad from a rhino, while the other rhino moved up parallel to a ruin. The terminators marched forward.
Here's the beginning of turn two:
For my turn, I moved up my melta-vet's Chimera towards her rhinos. My Grenade-vets climbed to the upper level, and Straken's squad moved through a building with a decent difficult terrain roll. The shooting phase is where it got interesting... My demolitions roll was successful, and the center building went up in smoke, leaving a large area of difficult terrain, along with her hopes of using it as a key building. To make matters worse for her, my Leman Russ now had line-of-sight to her tactical squad that had disembarked. A large pie-plate later, and the squad had been reduced to a couple marines. A lascannon shot further picked off an unfortunate marine. My melta-vets popped the empty rhino, and it exploded. Nothing of further note happened in my turn.
In her turn, she moved up the 2nd squad's rhino and the terminators. She blasted at my chimera, but failed the to-hit roll with the meltagun. Not much else she could do in this turn.
Here's the beginning of turn 3:
My grenade-vets reached the top of the building, and the empty chimera traversed some difficult terrain to circumvent a booby-trapped sandbag barricade. The melta-vet chimera sidled up closer to the surviving rhino and pointed its front armor to it. Straken and his squad continued their slow foot advance. The 3 vets popped out the top hatch and vaporized the rhino with well-placed melta-gun fire. The Chimeras themselves tried to thin the ranks of the exposed squad, and the Russ missed with its template completely. The tactical squad suffered some casualties.
She started by moving her decimated tactical squad that had only two members remaining (despite me pointing out the pointlessness of moving the missile launcher). She brought up the terminators a little bit further, and launched right into the shooting phase. She let my chimera really have it, and it exploded, causing a few casualties to the squad inside. They fell back to the rubble of the destroyed building.
Here's the top of turn 4:
In my turn, I moved my melta-vets back through the rubble to get within range. The empty chimera moved forward to support, and Straken's squad moved up alongside. The Russ made a slight move. The meltas picked off a few marines, and my russ eradicated the remnants of the gray tactical squad.
In her turn, she moved up the tactical squad to provide room for the terminators to move up. she blasted my vets into oblivion with a fusillade of bolter rounds from both the blue tactical squad and the terminator squad behind.
Here's the top of 5:
On my turn, Straken's command squad rushed to the sandbag wall. The chimera also inched forward. At this point, the end of the game was closing in so I decided that I had to eliminate her ability to score. Shooting phase went fast; my russ put a pie-plate on the terminators that failed to cause any wounds. My command squad torched the armor of the tactical squad, but failed to cause any wounds as well. My plasma pistol on straken didn't fare any better. Now was as good a time as any to test the effectiveness of my assaulty-command squad. Straken led the charge, getting his furious charge bonuses. The defenders reacted, and the battle got underway. When the dust settled, the command squad had inflicted 2 casualties while suffering 1. The space marines failed their morale check and fell back, but Straken's squad was unable to sweep-advance them. The marines fell back 12 inches, which turned out to work in my opponent's favor. I consolidated back along the sandbag wall for cover.
In her turn, she auto-regrouped the tactical squad and shimmied it up the side of the industrial building, onto the roof. She rolled excellent on her difficult terrain roll, and hid on of the marines out of LOS behind the tower, but on the roof. She now held an objective. She then blasted my squad with a volley of bolter-rounds from the terminator squad, but failed to kill anybody.
Here's a pic of the beginning of turn 6:
In my turn, I knew I had to do everything to annihilate that two-man squad. I shifted my chimera to get a better angle, and moved Straken's squad to within assaulting distance of the terminator squad. I dropped the russ template on the two-man squad on the roof... and hit! Unfortunately though, I rolled a 1 on the to-wound roll for one of them. Drat! That lone marine passed his leadership test too, darn it! She had him safely nestled back out of sight behind that tower, so I couldn't shoot anything else. I took out my anger by charging Straken into close combat with the termies, and even managed to inflict a wound (at the cost of my two flamers). Straken's squad held his ground, and didn't suffer any wounds from being fearless.
In her turn, all there was left to do was stay out of sight, and wrap up the close combat. The chaplain inflicted the first wound on Straken, but the grizzled colonel remained fighting. Straken managed to take out a terminator with him before being clubbed down by multiple powerfists, along with his chief medic.
Here's what the end of the game looked like:
I had managed to keep my objective in force, but failed to totally remove the last vestiges of scoring units from the enemy objective. I probably should have just gone for the contest of the objective with Straken's squad, but I had thought the chimera and the russ would have been able to pick off two simple space marines. I guess that is what I get for underestimating a Marine!
Some bonus footage of the battle:
Well, I hope you enjoyed my first battle report with pictures! Later I'll analyze the tactics I used and what worked in a CoD game. Also I am still putting together the special character showcase post, so be on the lookout for that as well.
Until next time,