Monday, April 6, 2009
Mini-Battle Report: BA vs SM
Tonight I played a game of 40k with my wife, and surprisingly had a lot of fun. 40k is made for players who like to think tactics, but it also is made well enough that even a not-so-tactically-inclined player has somewhat of a chance. My wife doesn't have a clue about 40k, but she tries and even puts up a challenge from time to time.
Tonight's game; a 500 point super-small game based in a city landscape (of course, this is my favorite type of board). These lists wouldn't fly at a competitive event, but I wanted to start her off easy.
The basic lists:
My BA Codex-
Chaplain w/ Plasma Pistol
2 Death Company Marines
5 Veteran Assault Marines, 1 with Combat Shield and Power Weapon
10-man Tactical Squad with Flamer and Plasma Cannon
Her SM Codex-
Company Captain with Powerfist
10-man Tactical Squad with Flamer and Missile Launcher
5 Man Assault squad, sarge had Combat Shield and a Power Weapon
5 Man Scout squad with a heavy bolter.
It was a standard Capture and Control mission, but I was more bent on killing her troops than getting my own onto the objective, and therefore I made the game a draw. A few highlights from the game:
-Her scouts tried to circumvent the majority of my forces. They hid behind a ruined wall that she did not notice had an open in it. My death company pair, along with the Chappy, jumped through and beat the scout squad senseless in one round. The one poor soul who survived the slaughter tried to turn tail and run, but got mowed down before ever firing a shot.
-My veteran assault squad pulled a deepstrike on turn 2. They cornered the captain by himself in the rear of the enemy force in turn 3, and assaulted him. The enemy captain went to town on my squad, crushing two of them with that power fist and shrugging off every attack sent his way. The jump pack troops then disengaged, proverbial tails between their legs. Some 'veterans'.
-It took me 5 turns to get my tactical squad to the top of the bell tower ruins overlooking most of the board. I got 1 shot off with the plasma cannon in the 6th turn, but it was a good shot that killed 5 tactical marines from her squad. Gotta love clustered forces! I think she might have learned her lesson from that one.
-Very anti-climatic ending. The death company pair and the chaplain dove into the weakened tactical squad's line, and each side took casualties until only the chaplain and the veteran sergeant remained. The game ended that turn, with the two failing to exact a fatal blow on the other.
It was a fun game. It took longer than normal, because I had to explain a lot of rules to her. It was still fun overall, though, and it was awesome to see the terrain pieces I have been working on for the last few months finally fill up a table. Later, I will discuss the actual tactics involved behind the engagement, and go over the strengths and weaknesses I see between the BA codex and vanilla SM codex lists.
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